Sound Fx's, RPK's, Java's, and Sound Files
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Sound Fx's, RPK's, Java's, and Sound Files
Hello! I'm new to this forum, but a frequent poster at Gom-Team, I was told I might be able to find some help here with some sound issues. (Paticularly JAG mentioned Nightrider) I'm trying to understand how certain sound effects are added to an engine, such as the back fire, turbo blow off valve, and nitrous spray. The only evidence I can find of them is in the RPK, such as:
But yet this is the typical sound table in the engine block java, which from what I can tell only covers the rpm engine sounds, not sound fx's.:
So my question is, how are sound effects added to an engine coded in the rpk & possibly java for them to work ingame? Such as the backfire sound, turbocharger blow off valve ect.
- Código:
<FILE 00000004.res >
typeof 6
superid 0x00000005
typeid 0x00000AAA
alias 6000
isparentcompatible 1.00
</FILE>
<FILE 00000004.rsd >
sourcefile parts\engines\JZGTE\sounds\Fx\backfire.wav
volume 1.000
instances 2.000
mindist 50.000
maxdist 500.000
</FILE>
But yet this is the typical sound table in the engine block java, which from what I can tell only covers the rpm engine sounds, not sound fx's.:
- Código:
SfxTable tab;
if (tab = the_car.getSfxTable(0))
{
tab.clear();
tab.addItem(new ResourceRef(parts.engines.JZGTE:0x000000A2r), 3500.0, 500.0, 6500.0, 0.42, 0.52);
tab.addItem(new ResourceRef(parts.engines.JZGTE:0x000000AAr), 5000.0, 3000.0,18000.0, 0.62, 1.00);
}
if (tab = the_car.getSfxTable(1))
{
tab.clear();
}
if (tab = the_car.getSfxTable(2))
{
tab.clear();
tab.addItem(new ResourceRef(parts.engines.JZGTE:0x000000ABr), 1500.0, 750.0, 2500.0, 1.0, 1.0);
tab.addItem(new ResourceRef(parts.engines.JZGTE:0x000000ADr), 3000.0, 1500.0, 6200.0, 1.0, 1.0);
tab.addItem(new ResourceRef(parts.engines.JZGTE:0x000000B1r), 6200.0, 4000.0, 18000.0, 0.7, 0.2);
the_car.setSfxExhaustMinVol(0.6);
So my question is, how are sound effects added to an engine coded in the rpk & possibly java for them to work ingame? Such as the backfire sound, turbocharger blow off valve ect.
oxman99- Duhen 1.5
- Mensagens : 3
Data de inscrição : 01/04/2011
Re: Sound Fx's, RPK's, Java's, and Sound Files
Hi! bro.
So nightrider is a master on the soundin' art, but take a long time he dont come to the forum, i dont know the reason, but i can say he was working haard, on real life . as well to solve your problem i think Diego Borges can know, he work with engine sounds too
So nightrider is a master on the soundin' art, but take a long time he dont come to the forum, i dont know the reason, but i can say he was working haard, on real life . as well to solve your problem i think Diego Borges can know, he work with engine sounds too
Gzee- "Ar não Ferve" VW AirCooled Forever
- Mensagens : 3252
Data de inscrição : 05/04/2010
Idade : 34
Localização : Criciúma - SC
Re: Sound Fx's, RPK's, Java's, and Sound Files
hey man, welcome to our forum, nightrider is away cause got broken his computer, but soon i see his online, i will call about this topic
Lucas Neves- Moderador Tolerância Zero
- Mensagens : 1906
Data de inscrição : 04/09/2009
Idade : 33
Localização : Mogi Mirim-SP
Re: Sound Fx's, RPK's, Java's, and Sound Files
Thanks for the help!
oxman99- Duhen 1.5
- Mensagens : 3
Data de inscrição : 01/04/2011
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